Timothy Talesworth / Marach the Bane of All Living

Short but effective. Prone to kill spellcasters.

Description:

====== Created Using Wizards of the Coast D&D Character Builder ====== Timothy Talesworth, level 9 Halfling, Rogue Build: Aerialist Rogue Rogue Tactics: Artful Dodger Rogue: Rogue Weapon Talent Background: Halfling – Banned (+2 to Stealth)

FINAL ABILITY SCORES Str 11, Con 10, Dex 22, Int 8, Wis 10, Cha 18.

STARTING ABILITY SCORES Str 11, Con 10, Dex 18, Int 8, Wis 10, Cha 14.

AC: 26 Fort: 16 Reflex: 25 Will: 20 HP: 62 Surges: 6 Surge Value: 15

TRAINED SKILLS Stealth +19, Thievery +17, Bluff +13, Athletics +9, Acrobatics +17, Diplomacy +15

UNTRAINED SKILLS Arcana +3, Dungeoneering +4, Endurance +4, Heal +4, History +3, Insight +4, Intimidate +10, Nature +4, Perception +4, Religion +3, Streetwise +8

FEATS Level 1: Two-Weapon Fighting Level 2: Backstabber Level 4: Weapon Proficiency (Parrying dagger) Level 6: Slaying Action Feat User Choice: Weapon Expertise (Light Blade) Level 8: Nimble Blade Feat User Choice: Melee Training (Dexterity)

POWERS Rogue at-will 1: Piercing Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: Positioning Strike Rogue daily 1: Press the Advantage Rogue utility 2: Sneak in the Attack Rogue encounter 3: Low Slash Rogue daily 5: Driving Assault Rogue utility 6: Swift Parry Rogue encounter 7: Circling Predator Rogue daily 9: Knockout

ITEMS Iron Armbands of Power (heroic tier), Adventurer’s Kit, Grappling Hook, Thieves’ Tools, Rhythm Blade Parrying dagger +1, Slick Leather Armor +2, Boots of Eagerness (heroic tier), Elven Cloak +2, Circlet of Authority (heroic tier), Magic Dagger +3, Gauntlets of Blood (heroic tier), Stone of Earth (paragon tier), Riding Horse ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

====== Created Using Wizards of the Coast D&D Character Builder ====== Marach Torgul the Bane of All Living / Tim, level 9 Halfling, Sorcerer Build: Chaos Sorcerer Spell Source: Wild Magic Background: Adventurer’s Scion (+2 to Arcana)

FINAL ABILITY SCORES Str 8, Con 13, Dex 20, Int 11, Wis 10, Cha 20.

STARTING ABILITY SCORES Str 8, Con 13, Dex 16, Int 11, Wis 10, Cha 16.

AC: 23 Fort: 17 Reflex: 22 Will: 23 HP: 65 Surges: 7 Surge Value: 16

TRAINED SKILLS Arcana +11, Bluff +14, Stealth +16, Intimidate +16, Thievery +16

UNTRAINED SKILLS Acrobatics +11, Diplomacy +11, Dungeoneering +4, Endurance +5, Heal +4, History +4, Insight +4, Nature +4, Perception +4, Religion +4, Streetwise +9, Athletics +3

FEATS Level 1: Armor Proficiency (Leather) Level 2: Weapon Focus (Light Blade) Level 4: Sneak of Shadows Level 6: Dual Implement Spellcaster Feat User Choice: Focused Expertise (Dagger) Level 8: Superior Implement Training (Accurate dagger)

POWERS Sorcerer at-will 1: Blazing Starfall Sorcerer at-will 1: Chaos Bolt Sorcerer encounter 1: Bedeviling Burst Sorcerer daily 1: Dazzling Ray Sorcerer utility 2: Spatial Trip Sorcerer encounter 3: Flame Spiral Sorcerer daily 5: Thunder Leap Sorcerer utility 6: Swift Escape Sorcerer encounter 7: Spark Form Sorcerer daily 9: Howling Hurricane

ITEMS Shadowdance Leather Armor +1, Adventurer’s Kit, Candle, Alchemist’s Frost (level 1), Thieves’ Tools, Rhythm Blade Dagger +2, Resplendent Gloves (heroic tier), Boots of Eagerness (heroic tier), Circlet of Authority (heroic tier), Elven Cloak +2, Stone of Earth (paragon tier), Magic Accurate dagger +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Bio:

Timothy Talesworth / Marach the Bane of All Living

The Pursuit of Tal Lorvas Jallaguy